Table of Contents
War
- There must be a valid reason for war otherwise the war will not take place.
Declaration
- Whichever Kingdom declares first will be able to attack after 2 days of their declaration of war.
- The attacking nation has up to 24 hours after the 2 days. If they do not set a battle date then the defending nation may create an offense and set their battle date.
Battles
Battles can only take place in a state of conquest.
- Naval Battles will be structured so that there are ships that are crashed into each other. Each Kingdom will start on their side of the ships and then the battle will begin. If the kingdom that declared wins they may continue onto a coastal battle.
- Coastal Battles will be near the battle of the naval. It will give access to the entire surrounding towns and a conquest may begin that way.
- Border Battles will be the easiest. If a Kingdom is bordering another kingdom then a border battle may take place where the naval battle is unnecessary. If the Kingdom attacking wins they may go into the surrounding towns and begin their conquest. If they fail then the defending kingdom can create a counter strike.
Raids
- Unofficial Raids do not count for anything other than testing the limits of you versus your opponent. It will help you decide if that town or that area is worth fighting at. These may be announced whenever by both sides but cannot happen consecutively by a kingdom. The battle must take place within 24 hours after their announcement.
- Official Raids declare a battle at the location said but do not claim the land after the raid. Anyone who is killed on both sides of this battle cannot appear to the next actual battle because they have been taken "hostage". Hostages on the attacking side may show up to the Official raid in a cell where the attacking kingdom can free their hostages and return them to their home so they can show up to the next Battle.
Resistance
- Just because the capital was taken does not mean the war is over. Once a nation loses their capital battle they will be able to continue the war through resistances and they will fall back to a part of the kingdom that has not been taken yet (ex. a fort or a town). The war can end if the resistance decides to give up after a capital battle but if not the opposing kingdom must claim all towns through battle.
Rebellion
- Rebellions will be valid if 2/3rd of the active kingdom's player base agrees to it and there is a valid reason for war. In order to continue with the rebellion they must select a town other than the capital to begin the rebellion. If there is no other town in the kingdom a part of the capital may be the home to the rebellion.